ThreatGEN
Multiplayer • Adaptive AI
ThreatGEN Red vs. Blue

Put your team across the table from a thinking adversary.

Red vs. Blue is a multiplayer cybersecurity strategy game with adaptive adversary AI. Use it to train teams, run tabletop exercises with bite, host tournaments, or finally get non-technical leadership to feel what their SOC is up against.

Red vs. Blue game interface — multiplayer scenario in progress

What it is

The game-based way to learn cybersecurity.

Red vs. Blue combines a real game engine with adaptive adversary AI to make learning cybersecurity actually stick. It works for beginners, experts, and the people who sign the budgets — and it doesn't require any prior technical background, even on the attacker side.

Beneath the game is a full education portal: online courses, labs, scenarios, and a community of operators who've been in the seat for real.

Businesses & organizations

Train staff, run IR tabletop exercises, and prepare leadership for an actual incident — not a slide deck about one.

Educators & training providers

Hands-on game-based learning. Drop it into a curriculum or run a workshop. Students remember it because they did it.

Individual students & professionals

Self-directed practice for cybersecurity learners — from beginners to certified professionals. No command line required.

Event & workshop organizers

Run CTF-style tournaments and live competitions. Spectator-friendly, replayable, and surprisingly entertaining.

How it works

Strategy. Pressure. Receipts.

01Step

Pick a side. Pick a scenario.

Choose Red (attacker) or Blue (defender), drop into a pre-built scenario, and you're live in under a minute.

02Step

Make moves. Adapt to theirs.

Turn-based strategy with real cyber decisions. Plant a foothold. Detect the foothold. Counter. Recover. Every move has a cost and a consequence.

03Step

Debrief. Iterate. Run it again.

Built-in metrics surface what worked, what didn't, and where your team's judgment broke. Re-run the same scenario differently — the AI doesn't play the same game twice.

Red vs. Blue gameplay interface

In-game scenario view — multiplayer Red vs. Blue with live AI opponents.

The differentiator

Adaptive Adversary Simulation AI.

Cybersecurity isn't set-it-and-forget-it. Real adversaries probe, pivot, and adjust. The AI in Red vs. Blue does the same — countering your moves, exploiting your blind spots, and refusing to play the same game twice. It's the closest thing to a live op without the legal exposure.

Reads your moves

The AI watches what your team does and adjusts strategy accordingly. Defenders who rely on a single playbook get exposed fast.

Counters in real time

When you change tactics, it changes tactics. New foothold, new evasion, new exfil path — based on what just happened, not a script.

Replays differently

Run the same scenario five times and you'll get five different incidents. Muscle memory builds; complacency doesn't.

What makes it work

Designed by operators. Sharpened by play.

Immersive game-based learning

More than CTF. More than slides. A real game engine, real interaction, real consequences — the format learning research actually backs.

IR tabletop on rails

Tabletop exercises without the spreadsheet. Click-and-run scenarios, immersive environments, and an AI opponent making it feel like an incident.

For leadership too

CISOs, managers, GRC. Strategic and risk-management practice through play — no command line, no certification prerequisite.

ICS / OT integrated

Built with two decades of industrial cybersecurity in the room. ICS / OT environments, content, and scenarios designed by people who've done the actual work.

Performance metrics

Per-player and per-team analytics. Track progress, surface weak areas, and make a real case for your training program's ROI.

Education portal included

Online courses, labs, and an active community. The game is the practice surface; the portal is everything around it.

Built-in scenarios

From pipelines to power plants.

Pick from a library of click-and-run scenarios across IT, ICS, and OT — modeled on real incidents and real operating environments.

Clint Bodungen and Aaron Shbeeb with the Hacking Exposed: Industrial Control Systems book

Built by people who've done the work

Two decades of ICS / OT security in the design.

ThreatGEN co-founder Clint Bodungen has spent nearly twenty years in industrial cybersecurity and is the lead author of Hacking Exposed: Industrial Control Systems — the standard reference text for ICS security.

That experience is what makes Red vs. Blue's ICS / OT environments feel like the real thing instead of a cybersecurity-flavored arcade game. The scenarios are modeled on actual incidents. The behaviors are modeled on actual adversaries. The control systems are modeled on actual control systems.

Published by McGraw-Hill

Ready to play

Pick a side. Get in the chair.

Sign up for a portal bundle, or book a walkthrough with the team and we'll show you a live game tailored to your environment.